﻿using System;
using System.Net;
using System.Windows;
using System.Windows.Controls;
using System.Windows.Documents;
using System.Windows.Ink;
using System.Windows.Input;
using System.Windows.Media;
using System.Windows.Media.Animation;
using System.Windows.Shapes;
using System.Collections.Generic;
using System.Xml.Serialization;
using MyGame.Objects;

namespace MyGame
{
    public class Level
    {
        private int levelNumber;
        
        private int startingX;
        private int startingY;

        //TODO
        public List<Cell> cellList = new List<Cell>();
        //public List<Cell> CellList()
        //{
        //    return cellList;
        //}


        [XmlAttribute("levelNumber")]
        public int LevelNumber
        {
            get { return this.levelNumber; }
            set { this.levelNumber = value; }
        }

        [XmlAttribute("startingX")]
        public int StartingX
        {
            get { return this.startingX; }
            set { this.startingX = value; }
        }

        [XmlAttribute("startingY")]
        public int StartingY
        {
            get { return this.startingY; }
            set { this.startingY = value; }
        }


    }
}

